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  • In the Great Cavern

    Last Time: The party is out on the walkway above what appears to be a vast underground lake. The walkway itself terminates at an alter containing an unlit magic orb -- unlit until Xycho and Fodell are compelled to touch it, that is. As light from …

  • Escape From The Cavern

    Fill this out: http://goo.gl/forms/9vfTvse4Tu Last Week After finding the corpse of an ancient beast floating in an underground lake below the [[Grave of Giants]], the party were set upon by a group of fish-mutant zombies and monstrous insectile …

  • Home Page

    h2. Welcome, [[candidates]], to the [[Golden Valley]].
    You are the brightest scions of your houses, guilds, and villages. You have been brought here secure the realm, to root out evil, and, perhaps, to one day rise to the right hand of the [[Seat …

  • Main Page

    Hey, welcome to the land of [[Alathor]], the homebrew setting of our campaign. I find that we are often confused about the goings on here and I hope that will help add a little bit of flavor to the proceedings. Check out the Wiki home page [[Home Page …

  • Alathor

    The "Kingdom of the East" covers the entirety of the eastern shore of the [[Raicene Sea]] and reaches all the way to the impassable ice crags of the [[Wyrvenspine Mountains]]. The kingdom is ruled over by [[The Council of Seven]], a body comprised on …

  • House Sodor

    The current ruling house of Alathor, House Sodor has strong ties to the church of the [[God of Gods]].

  • Golden Valley

    The Golden Valley is the seat of power in the kingdom of [[Alathor]] and home to the city for which the kingdom is named. A fertile strip of land bordered by each of the seven regions of the kingdom, the Golden Valley was once a war-scarred and near- …

  • Duchy of Sodor

    The smallest and most wealthy of the seven kingdoms, the Duchy rivals the [[Golden Valley]] in its fertility. Walled in by mountains on the east and north, the mighty [[Selthas River]] to the west, and [[Wodan's Wall]] on the south, the Duchy is …

  • Religion

    There are many competing but not quite conflicting theologies that have taken hold in the land of [[Alathor]]. The ancient Old Gods, the historic Risen, and the ever present God of Gods are the most widely followed among the people of the kingdom. Other …

  • Magic

    Magic is rare. Magic, no matter by whom it is wielded, is very much a mystery to the people of [[Alathor]], although there is a general belief that, in all its guises, magic is a force that links all things. Despite histories and myths stretching …

  • Race

    The state of race relations in Alathor is, like many things, peaceful but propped up by the Hand of Alathor. While for most of the short-lived races, the intermingling between humans, dwarves, elves, and others is the status quo, for those with longer …

  • Highplains

    Ruled by [[House Thousand-Eyes]] from the massive stone formation known as the [[Citadel]], Highplains is the largest region of the seven kingdoms of [[Alathor]]. Despite its size, Highplains is generally considered to be the least populous region, …

  • Fodell Sodor

    The son of [[:duke-odell-sodor | Duke Odell Sodor]], Fodell was never much for the ruling side of nobility, instead preferring to spend his time learning from the guards and soldiers that constant surrounded him throughout his youth. Craving combat and …

  • Duke Odell Sodor

    The Duke of Sodor was the hereditary ruler of the [[Dutchy of Sodor]] and the named leader of the [[Great Houses]] in [[Alathor]], which made him the most powerful man in the kingdom until his death at the hands of mysterious assassins along with the …

  • Anders

    A Halfling rogue who has several times crossed paths with the party, Anders is a thief, a trickster, and, above all else, a ladies-man. Although he had not been a part of the culling at the same time as the bulk of the party, Anders was pressed into …

  • Xycho

    Once a common criminal with aspirations of being something more, Xycho was plucked off the streets of the [[Diamond Coast]] by a representative of [[House Thrinian]] and given the chance to represent the house in the [[Cull]]. Since joining the [[Hand …

  • Reratun Ironaxe

    Nicknamed "The Lion of Eriad" as much for his hair as for the exceptional bravery he showed at the siege of [[Eriad]], sneaking out of the city under cover of night and killing the necromancer whose undead minions were menacing the land. A well known …

  • Gub Gub

    Have grown up in isolation in the caves of the [[Trivalis Mountains]], Gub Gub was forced to run to [[Highplains]] after running afoul of Orcish patrols searching for the [[Grave of Giants]]. His strange mannerisms (and smell), as well as a magic key worn …

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